Game Consoles Market Research by Manufacturers, Supplier, Region and Distributor Analysis up to 2022
Global Game
Consoles Market is expected to observe a high growth over the forecast
period owing to the introduction of advanced audio-visual devices. Gaming
consoles have been very popular among the youth as a source of entertainment.
Over the years, they have seen rapid development in terms of graphics and sound
quality. Technological development and revolution in most of the audio-visual
devices have considerably increased the demand for these consoles. Easy
availability of modern sound systems coupled with high graphic displays
provides a rich and lively experience to the users. Further, HDMI ports, HDTV,
and wireless connectivity is also expected to offer better-quality experience
to the users.
A gaming console is a device that sends a video signal or visual
image to display a video game. A console machine is primarily designed for
users for the purpose of playing video games. Some of the gaming consoles
present in the market are PlayStation 4, Wii U, Steam Machine, Leap TV, Xbox
One, and Retro 5. Increasing availability and attractiveness of multi-function
gaming console is the most current trend evolving in the Game Consoles Market.
Some of the added features offered by these multi-functional consoles include
video downloading and internet browsing. They also have a provision to work as
a music player and a video player.
Multi-functional features delivered by these new devices are
expected to drive the market over the forecast period. This kind of devices can
replace other entertainment gadgets on account of their multiple uses.
Moreover, 3D technology provides bright prospects for industry growth. 3D
gaming gives a completely new experience with an enhanced video display.
Gaming gadgets are very popular among the youth. Carrying these devices
have been associated with increasing the status symbol. Trends have shown these
products are majorly purchased as a gift. Also, some educational institutes
have been using these devices for imparting knowledge with the help of
educational games. The increase in disposable income and better standard of
living in urban areas has significantly contributed to the overall Game Consoles Market growth.
Gaming is a popular activity undertaken by many people during
their leisure time. Medical studies have proved that gaming improves reflexes,
coordination and helps in releasing stress. Much psychotherapy makes use of
video games to treat the patients suffering from mental illness. These factors
are expected to drive the overall demand in near future. The emergence of
substitutes is expected to pull down the market in near future. Use of
smartphones and computers for gaming purpose has increased considerably
offering a threat to the overall industry. Moreover, fluctuating consumer
behaviour towards alternative medium which includes online games offers a stiff
challenge to market growth.
High costs associated with these devices are another major
challenge faced by the industry. Mobile and online games are available at
comparatively lower cost. This factor is expected to hamper the gaming console
demand in near future. The market has faced challenges on account of
counterfeit products selling in the grey market which is affecting the
reputation of big players. Wireless technology provides great opportunities to
the overall market growth. Multi-player gaming has allowed human competition
and therefore propelling the interest. Segmentation of these products includes
home video consoles, handheld game consoles, micro consoles, and dedicated
consoles.
Key players
in the Game Consoles Market include
·
Nintendo Co. Ltd
·
Nvidia Corp
·
Valve Corp
·
PlayJam
·
Mad Catz
·
Blue Stacks
·
OUYA
·
Microsoft
·
Sony.
Manufacturers concentrate on innovation and tend to offer extreme
product differentiation in order to improve their market share. Products having
multi-utility features have been more in demand which helps the user in cutting
down usage of multiple gadgets. Nintendo introduced Wii U, which provides the customer
access to devices as a handheld machine. The same instrument can be used to
browse the internet, draw sketches, and post images on social media websites.
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